xy-server/game/skill/low/GeShanDaNiu.ts

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2025-04-23 09:34:08 +08:00
import SKDataUtil from "../../gear/SKDataUtil";
import GameUtil from "../../core/GameUtil";
import { ESkillType, EActionType, ESkillQuality, EActionOn } from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
export default class GeShanDaNiu extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.GeShanDaNiu;
this.skill_name = '隔山打牛';
this.action_type = EActionType.PASSIVE;
this.kind = ESkillType.GeShanDaNiu;
this.quality = ESkillQuality.LOW;
this.act_on = EActionOn.ENEMY;// 技能作用于 0 all 1 敌人 2 自己人
}
getEffect(params:any=null):any{
let level = params.level || 0;
let relive = params.relive || 0;
let qinmi = params.qinmi || 0;
let atk = params.atk || 0;
let ret = SKDataUtil.clone(GameUtil.skillEffect);
let pre = Math.round(0.1 + 15 * (relive * 0.4 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20)));
ret.hurt = Math.round(atk * pre / 100);
return pre;
}
}