29 lines
949 B
TypeScript
29 lines
949 B
TypeScript
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import GameUtil from "../../../game/core/GameUtil";
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import { ESkillType, EMagicType, EActionType, EBuffType, ESkillQuality } from "../../../game/role/EEnum";
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import SKDataUtil from "../../gear/SKDataUtil";
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import SkillBase from "../core/SkillBase";
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// 幻影如风
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export default class HuanYingRuFeng extends SkillBase {
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constructor() {
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super();
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this.skill_id = ESkillType.HuanYingRuFeng;
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this.skill_name = '幻影如风';
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this.skill_type = EMagicType.PHYSICS;
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this.action_type = EActionType.INITIATIVE;
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this.buff_type = EBuffType.ONCE;
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this.kind = ESkillType.HuanYingRuFeng;
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this.quality = ESkillQuality.LOW;
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}
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getEffect(params: any = null): any {
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let profic = params.profic || 0;
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let po = params.po || 0;
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let atk = params.atk || 0;
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let ret = SKDataUtil.clone(GameUtil.skillEffect);
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ret.cnt = Math.min(4, Math.floor(3 * (1 + profic ** 0.3 * 5 / 100)));
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ret.hurt = (atk * 1.4) + (po * atk / 100);
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return ret;
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}
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}
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