xy-server/game/skill/low/HunLuan.ts

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2025-04-23 09:34:08 +08:00
import GameUtil from "../../core/GameUtil";
import { ESkillType, EActionType, EMagicType, EBuffType, ESkillQuality } from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
export default class HunLuan extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.HunLuan;
this.kind = ESkillType.HunLuan;
this.skill_name = '混乱';
this.action_type = EActionType.PASSIVE;
this.skill_type = EMagicType.CHAOS;
this.buff_type = EBuffType.ONCE;
this.quality = ESkillQuality.LOW;
}
getEffect(params: any = null): any {
let level = params.level || 0;
let relive = params.relive || 0;
let qinmi = params.qinmi || 0;
let pre = Math.round(0.1 + 1.5 * (relive * 0.4 + 1) * (level ** 0.5 / 10 + qinmi ** 0.17 * 10 / (100 + relive * 20)))
let rate = GameUtil.random(0, 10000);
if (rate < pre * 100) {
return ESkillType.JieDaoShaRen;
}
return null;
}
}