28 lines
903 B
TypeScript
28 lines
903 B
TypeScript
|
import GameUtil from "../../core/GameUtil";
|
||
|
import { ESkillType, EActionType, EMagicType, EBuffType, ESkillQuality } from "../../role/EEnum";
|
||
|
import SkillBase from "../core/SkillBase";
|
||
|
|
||
|
export default class HunLuan extends SkillBase {
|
||
|
constructor() {
|
||
|
super();
|
||
|
this.skill_id = ESkillType.HunLuan;
|
||
|
this.kind = ESkillType.HunLuan;
|
||
|
this.skill_name = '混乱';
|
||
|
this.action_type = EActionType.PASSIVE;
|
||
|
this.skill_type = EMagicType.CHAOS;
|
||
|
this.buff_type = EBuffType.ONCE;
|
||
|
this.quality = ESkillQuality.LOW;
|
||
|
}
|
||
|
|
||
|
getEffect(params: any = null): any {
|
||
|
let level = params.level || 0;
|
||
|
let relive = params.relive || 0;
|
||
|
let qinmi = params.qinmi || 0;
|
||
|
let pre = Math.round(0.1 + 1.5 * (relive * 0.4 + 1) * (level ** 0.5 / 10 + qinmi ** 0.17 * 10 / (100 + relive * 20)))
|
||
|
let rate = GameUtil.random(0, 10000);
|
||
|
if (rate < pre * 100) {
|
||
|
return ESkillType.JieDaoShaRen;
|
||
|
}
|
||
|
return null;
|
||
|
}
|
||
|
}
|