30 lines
971 B
TypeScript
30 lines
971 B
TypeScript
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import SKDataUtil from "../../gear/SKDataUtil";
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import GameUtil from "../../core/GameUtil";
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import {ESkillType, EMagicType, ESkillQuality, EActionOn, EAttrTypeL1} from "../../role/EEnum";
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import SkillBase from "../core/SkillBase";
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export default class NiLin extends SkillBase {
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constructor() {
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super();
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this.skill_id = ESkillType.NiLin;
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this.skill_name = '逆鳞';
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this.skill_type = EMagicType.Change;
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this.effectMap = {
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[EAttrTypeL1.ATK_PERC]:{add : 20, index: 0},
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[EAttrTypeL1.HP_PERC]:{add : 30, index: 0},
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}
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this.act_on = EActionOn.SELF;
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this.quality = ESkillQuality.HIGH;
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}
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getEffect(params:any=null):any{
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let atk = params[EAttrTypeL1.ATK] || 0;
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let hp = params[EAttrTypeL1.HP] || 0;
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let ret = SKDataUtil.clone(GameUtil.skillEffect);
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ret.atk = atk*0.2;
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ret.maxhp = hp*0.3;
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ret.round = 2;
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return ret;
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}
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}
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