37 lines
1.4 KiB
TypeScript
37 lines
1.4 KiB
TypeScript
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import GameUtil from "../../../game/core/GameUtil";
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import { ESkillType, EMagicType, EActionType, EBuffType, ESkillQuality } from "../../../game/role/EEnum";
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import SKDataUtil from "../../gear/SKDataUtil";
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import SkillBase from "../core/SkillBase";
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// 荼蘼花开
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export default class TuMiHuaKai extends SkillBase {
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constructor() {
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super();
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this.skill_id = ESkillType.TuMiHuaKai;
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this.skill_name = '荼蘼花开';
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this.skill_type = EMagicType.PHYSICS;
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this.action_type = EActionType.INITIATIVE;
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this.buff_type = EBuffType.ONCE;
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this.kind = ESkillType.TuMiHuaKai;
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this.quality = ESkillQuality.LOW;
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}
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getEffect(params: any = null): any {
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let level = params.level || 0;
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let relive = params.relive || 0;
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let qinmi = params.qinmi || 0;
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let po = params.po || 0;
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let atk = params.atk || 0;
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let maxhp = params.maxhp || 0;
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let ret = SKDataUtil.clone(GameUtil.skillEffect);
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let cnt = 3;
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ret.round = 2;
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ret.cnt = cnt;
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ret.hurt = Math.floor(90 * level + atk * (relive * 0.4 + 1)*0.7 + maxhp / 100 * 6 * (relive * 0.6 + 1) * (Math.pow(level,0.4) / 10 + Math.pow(qinmi,0.166666666666666666) * 10 / (100 + relive * 20)));
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//Math.floor(55 * level + atk * (relive * 0.4 + 1)*0.65 + (po * atk / 100)*0.6 + Math.pow(qinmi,0.166666666666666666) * 10 / (100 + relive * 20));
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return ret;
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}
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}
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