xy-server/game/skill/low/YuanQuanWanHu.ts

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2025-04-23 09:34:08 +08:00
import { ESkillType, EActionType, EAttrTypeL1, ESkillQuality } from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
export default class YuanQuanWanHu extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.YuanQuanWanHu;
this.skill_name = '源泉万斛';
this.action_type = EActionType.PASSIVE;
this.effectDesc="[B]最大生命值加{0}";
this.effectMap = {
[EAttrTypeL1.MP_MAX]:{add:15000}
};
this.kind = ESkillType.YuanQuanWanHu;
this.quality = ESkillQuality.LOW;
}
getEffect(params:any=null):any{
let level = params.level || 0;
let relive = params.relive || 0;
let qinmi = params.qinmi || 0;
let ret:any= {};
ret.add = Math.floor(4500 * (relive * 0.5 + 1) * (level ** 0.5 / 10 + qinmi ** 0.17 * 10 / (100 + relive * 20)))
return ret;
}
}