47 lines
1.7 KiB
TypeScript
47 lines
1.7 KiB
TypeScript
|
import { ESkillType,EBuffType,EMagicType,EActionOn, EActionType, EAttrTypeL1, ESkillQuality } from "../../role/EEnum";
|
|||
|
import SkillBase from "../core/SkillBase";
|
|||
|
import SKDataUtil from "../../gear/SKDataUtil";
|
|||
|
import GameUtil from "../../core/GameUtil";
|
|||
|
//技能效果:被动技能,主动行动之后若主人未倒地,则有X%的几率给主人添加隐身效果,持续2回合;
|
|||
|
|
|||
|
export default class CangFengXuShi extends SkillBase {
|
|||
|
|
|||
|
|
|||
|
constructor() {
|
|||
|
super();
|
|||
|
this.skill_id = ESkillType.CangFengXuShi;
|
|||
|
this.skill_name = '藏锋蓄势';
|
|||
|
this.action_type = EActionType.PASSIVE;
|
|||
|
this.effectMap = {
|
|||
|
[EAttrTypeL1.FASHUDUOSHAN]: { add: 0 },
|
|||
|
// [EAttrTypeL1.PHY_DEADLY]: { add: 0 }
|
|||
|
};
|
|||
|
this.skill_type=EMagicType.HIDING;
|
|||
|
|
|||
|
/**Buff类型:无buff/循环伤害/一次计算 */
|
|||
|
this.buff_type = EBuffType.ONCE;
|
|||
|
/**效果字典 */
|
|||
|
// this.effectMap = {};
|
|||
|
/** 技能类型*/
|
|||
|
this.kind = ESkillType.CangFengXuShi;
|
|||
|
/** 技能 品质*/
|
|||
|
this.quality = EMagicType.HIDING;
|
|||
|
/** 技能冷却时间*/
|
|||
|
// this.cooldown = 0; // 技能冷却时间
|
|||
|
/**技能回合限制 前几回合不能用 */
|
|||
|
// this.limit_round = 0; // 技能回合限制 前几回合不能用
|
|||
|
/** 技能限制使用次数*/
|
|||
|
// this.limit_times = 0;// 技能限制使用次数
|
|||
|
/** 技能作用于 0 all 1 敌人 2 自己人*/
|
|||
|
this.act_on = EActionOn.SELF;// 技能作用于 0 all 1 敌人 2 自己人
|
|||
|
}
|
|||
|
getEffect(params:any=null):any{
|
|||
|
let ret = SKDataUtil.clone(GameUtil.skillEffect);
|
|||
|
ret.round = 2;
|
|||
|
ret.yinshen = 1;
|
|||
|
return ret;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
}
|