45 lines
1.4 KiB
TypeScript
45 lines
1.4 KiB
TypeScript
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import GameUtil from "../../core/GameUtil";
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import SkillBase from "../core/SkillBase";
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import SKDataUtil from "../../gear/SKDataUtil";
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import Buff from "../../skill/core/Buff";
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import SkillUtil from "../../skill/core/SkillUtil";
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import SKLogger from "../../gear/SKLogger";
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import {ESkillType,EActionOn,EBuffType, EMagicType,EAttrTypeL1, EActionType, ESkillQuality} from "../../../game/role/EEnum";
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//荼蘼花开
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export default class ChaMiHuaKai extends SkillBase {
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constructor() {
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super();
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this.skill_id = ESkillType.ChaMiHuaKai;
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this.skill_name = '荼蘼花开';
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this.skill_type = EMagicType.PHYSICS;
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this.action_type = EActionType.INITIATIVE;
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this.kind = ESkillType.ChaMiHuaKai;
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this.quality = ESkillQuality.HIGH;
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this.act_on = EActionOn.ENEMY;// 技能作用于 0 all 1 敌人 2 自己人
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this.buff_type = EBuffType.LOOP;
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}
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getEffect(params:any=null):any{
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let ret = SKDataUtil.clone(GameUtil.skillEffect);
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let level = params.level || 0;
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let relive = params.relive || 0;
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let qinmi = params.qinmi || 0;
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let profic = params.profic || 0;
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let du = params.du || 0;
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let xianhurt = Math.floor(60 * level * (profic ** 0.4 * 2.5853998 / 100 + 1));
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let hurt = Math.floor(xianhurt / 3) + (xianhurt * 0.1);
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ret.hurt = hurt;
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ret.attrtype = EAttrTypeL1.ATK_ADD;
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ret.round = 2;//种下荼蘼花种,持续2回合
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ret.cnt = SKDataUtil.random(2,3);//对敌方随机2~3个目标造成物理伤害
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return ret;
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}
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}
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