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2025-04-23 09:34:08 +08:00
import BattleRole from "../battle/BattleRole"
import GameUtil from "../core/GameUtil"
import SKDataUtil from "../gear/SKDataUtil"
import { EMagicType, ESkillType } from "../role/EEnum"
import SkillUtil from "../skill/core/SkillUtil"
import GTimer from "../common/GTimer";
class Attr {
name = "" //姓名
sex = 0 // 性别 0女 1男
battle = false //是否参战
qualitites = 0 //气质
fame = 0 //名气
endurance = 0 //耐力
moral = 0 //道德
intelligence = 0 //智力
rebel = 0 //叛逆
internalForce = 0 //内力
bosom = 0 //亲密
filial = 0 // 孝心
foodFull = 0 //温饱
busy = 0 //疲劳值
}
class Skill {
name: string
desp: string
grade: string
class: string
type: string
mod: string
id: number
level: number
pos: number //处于命盘中的位置 1-13 1-6纯阳 7-12 太阴 13合体 0表示未占据位置
}
export default class Baby {
ID = 0 //todo:宝宝唯一识别ID
RoundSkill: Skill
BattleSkillList: number[] = [] //天地人 012
PannelSkillList: number[] = [] //命盘技能
BlessSkillList: Skill[] = [] //已经许愿的技能库, 只在许愿中保持技能副本,其它一律使用技能ID
Attr = new Attr()
CareTimeList:any = {}
UpdateData(data: any) {
this.Attr = data.attr
this.BattleSkillList = data.battleSkillList
this.PannelSkillList = data.pannelSkillList
this.BlessSkillList = data.blessSkillList
this.ID = data.id
this.CareTimeList = data.careTimeList || {}
}
GetObject(): any {
return {
id: this.ID,
attr: this.Attr,
battleSkillList: this.BattleSkillList,
pannelSkillList: this.PannelSkillList,
blessSkillList: this.BlessSkillList,
careTimeList: this.CareTimeList,
}
}
GetSkillByID(id: number): Skill {
for (let index = 0; index < this.BlessSkillList.length; index++) {
let skill = this.BlessSkillList[index];
if (skill.id == id) {
return skill
}
}
return null;
}
RemoveSkillByID(id: number) {
for (let index = 0; index < this.BlessSkillList.length; index++) {
let skill = this.BlessSkillList[index];
if (skill.id == id) {
this.BlessSkillList.splice(index, 1)
return
}
}
}
GetTypeCount(type: string): number {
let cnt = 0
for (let index = 0; index < this.PannelSkillList.length; index++) {
let id = this.PannelSkillList[index]
let skill = this.GetSkillByID(id);
if (skill && skill.type == type) {
cnt++
}
}
return cnt
}
ToJson(): string {
let obj = this.GetObject()
return SKDataUtil.toJson(obj, "{}")
}
GetPos(skill: Skill) {
let unUsePosList = []
for (let index = 1; index <= 13; index++) {
let use = false
for (let i = 0; i < this.PannelSkillList.length; i++) {
let id = this.PannelSkillList[i]
let _skill = this.GetSkillByID(id);
if (_skill.pos == index) {
use = true
}
}
if (!use) {
unUsePosList.push(index)
}
}
if (unUsePosList.length == 0) {
//顶替
if (skill.type == "纯阳") {
return SKDataUtil.random(1, 6)
}
if (skill.type == "太阴") {
return SKDataUtil.random(7, 12)
}
return 13
} else {
let unuse_yang = []
let unuse_ying = []
let unuse_ht = []
for (let index = 0; index < unUsePosList.length; index++) {
if (unUsePosList[index] <= 6) {
unuse_yang.push(unUsePosList[index])
continue
}
if (unUsePosList[index] <= 12) {
unuse_ying.push(unUsePosList[index])
continue
}
unuse_ht.push(unUsePosList[index])
}
if (skill.type == "纯阳") {
return unuse_yang[0]
}
if (skill.type == "太阴") {
return unuse_ying[0]
}
return unuse_ht[0]
}
}
AttachSkillPannnel(skill: Skill) {
for (let index = 0; index < this.PannelSkillList.length; index++) {
let id = this.PannelSkillList[index]
let _skill = this.GetSkillByID(id);
if (skill.pos == _skill.pos) {
_skill.pos = 0
this.PannelSkillList.splice(index, 1)
break
}
}
this.RemoveSkillByID(skill.id)
this.BlessSkillList.push(skill)
this.PannelSkillList.push(skill.id)
}
//许愿
Bless(): Skill {
let data = GameUtil.require_ex("../../conf/prop_data/prop_baby_skill.json")
let skill_list = []
for (const key in data) {
if (Object.prototype.hasOwnProperty.call(data, key)) {
let origin_skill = data[key]
let skill = this.GetSkillByID(origin_skill.id)
if (skill == null) {
skill = new Skill()
skill.name = origin_skill.name
skill.desp = origin_skill.desp
skill.grade = origin_skill.grade
skill.class = origin_skill.class
skill.type = origin_skill.type
skill.mod = origin_skill.mod
skill.id = origin_skill.id
skill.level = 1
skill.pos = 0
}
if (skill.pos != 0) {
continue
}
skill_list.push(skill)
}
}
let yang_list = []
let yin_list = []
let ht_list = []
for (let index = 0; index < skill_list.length; index++) {
let skill = skill_list[index];
if (skill.type == "纯阳") {
yang_list.push(skill)
}
if (skill.type == "太阴") {
yin_list.push(skill)
}
if (skill.type == "合体") {
ht_list.push(skill)
}
}
let yangCnt = this.GetTypeCount("纯阳")
let yinCnt = this.GetTypeCount("太阴")
let htCnt = this.GetTypeCount("合体")
let random_list = []
if (yangCnt < 6) {
random_list.push(...yang_list)
}
if (yinCnt < 6) {
random_list.push(...yin_list)
}
if (htCnt < 1) {
random_list.push(...ht_list)
}
if (random_list.length == 0) {
random_list = skill_list
}
let skill = random_list[SKDataUtil.random(0, random_list.length - 1)]
skill.pos = this.GetPos(skill)
this.AttachSkillPannnel(skill)
return skill
}
Upgrade(id: number): number {
let skill = this.GetSkillByID(id)
if (skill == null) {
//该技能未许愿
return 2
}
if (skill.level >= 100) {
return 3
}
skill.level++
return 0
}
SkillBattle(id: number): Skill {
let skill = this.GetSkillByID(id)
if (skill == null) {
//该技能未许愿
return null
}
for (let index = 0; index < this.BattleSkillList.length; index++) {
let battle_id = this.BattleSkillList[index];
let battle_skill = this.GetSkillByID(battle_id)
if (skill.type == battle_skill.type) {
this.BattleSkillList.splice(index, 1)
break
}
}
this.BattleSkillList.push(skill.id)
return skill
}
EatCandy(): boolean {
if (this.Attr.bosom >= 1200 && this.Attr.filial >= 1200) {
return false
}
let addType = 0
if (this.Attr.bosom >= 1200) {
addType = 1
}
if (this.Attr.filial >= 1200) {
addType = 2
}
if (addType == 0) {
addType = 1
let rand = SKDataUtil.random(0, 100)
if (rand > 50) {
addType = 2
}
}
if (addType == 1) {
this.Attr.filial += 5
if (this.Attr.filial > 1200) {
this.Attr.filial = 1200
}
}
if (addType == 2) {
this.Attr.bosom += 5
if (this.Attr.bosom > 1200) {
this.Attr.bosom = 1200
}
}
return true
}
ReadingBook(): boolean {
if (this.Attr.rebel <= 0) {
return false
}
this.Attr.rebel -= 10
if (this.Attr.rebel <= 0) {
this.Attr.rebel = 0
}
return true
}
//培养
Practice(type: number, index: number): number {
let now = GTimer.getYearMonthDay()
let key = (type * 10 + index).toString()
if(Object.prototype.hasOwnProperty.call(this.CareTimeList, key)){
let caretime = this.CareTimeList[key]
if (now == caretime) {
return 4
}
}
this.CareTimeList[key] = now
if (type != 2 && this.Attr.busy >= 700) {
return 2
}
let config = GameUtil.require_ex("../../conf/prop_data/prop_baby_practice.json")
let data = null
if (type == 0) {
data = config["Learning"]
}
if (type == 1) {
data = config["Practice"]
}
if (type == 2) {
data = config["Enjoy"]
}
if (data == null) {
return 1
}
if (index < 0 || index >= data.length) {
return 1
}
let attr = data[index]
if (Object.prototype.hasOwnProperty.call(attr, "qizhi")) {
if (this.Attr.qualitites >= 1200) {
return 3
}
this.Attr.qualitites += attr["qizhi"]
if (this.Attr.qualitites < 0) {
this.Attr.qualitites = 0
}
if (this.Attr.endurance > 1200) {
this.Attr.endurance = 1200
}
}
if (Object.prototype.hasOwnProperty.call(attr, "naili")) {
if (this.Attr.endurance >= 1200) {
return 3
}
this.Attr.endurance += attr["naili"]
if (this.Attr.endurance < 0) {
this.Attr.endurance = 0
}
if (this.Attr.endurance > 1200) {
this.Attr.endurance = 1200
}
}
if (Object.prototype.hasOwnProperty.call(attr, "neili")) {
if (this.Attr.internalForce >= 1200) {
return 3
}
this.Attr.internalForce += attr["neili"]
if (this.Attr.internalForce < 0) {
this.Attr.internalForce = 0
}
if (this.Attr.endurance > 1200) {
this.Attr.endurance = 1200
}
}
if (Object.prototype.hasOwnProperty.call(attr, "zhili")) {
if (this.Attr.intelligence >= 1200) {
return 3
}
this.Attr.intelligence += attr["zhili"]
if (this.Attr.intelligence < 0) {
this.Attr.intelligence = 0
}
if (this.Attr.endurance > 1200) {
this.Attr.endurance = 1200
}
}
if (Object.prototype.hasOwnProperty.call(attr, "mingqi")) {
if (this.Attr.fame >= 1200) {
return 3
}
this.Attr.fame += attr["mingqi"]
if (this.Attr.fame < 0) {
this.Attr.fame = 0
}
if (this.Attr.endurance > 1200) {
this.Attr.endurance = 1200
}
}
if (Object.prototype.hasOwnProperty.call(attr, "daode")) {
if (this.Attr.moral >= 1200) {
return 3
}
this.Attr.moral += attr["daode"]
if (this.Attr.moral < 0) {
this.Attr.moral = 0
}
if (this.Attr.endurance > 1200) {
this.Attr.endurance = 1200
}
}
if (Object.prototype.hasOwnProperty.call(attr, "pani")) {
if (this.Attr.rebel >= 1200) {
return 3
}
this.Attr.rebel += attr["pani"]
if (this.Attr.rebel < 0) {
this.Attr.rebel = 0
}
if (this.Attr.rebel > 1200) {
this.Attr.rebel = 1200
}
}
if (Object.prototype.hasOwnProperty.call(attr, "pilao")) {
if (this.Attr.busy == 0 && attr["pilao"] < 0) {
return 3
}
this.Attr.busy += attr["pilao"]
if (this.Attr.busy < 0) {
this.Attr.busy = 0
}
if (this.Attr.busy > 700) {
this.Attr.busy = 700
}
}
return 0
}
/////////战斗功能
//清空当前技能
ResetSkill() {
this.RoundSkill = null
}
HasPlaySkill(): boolean {
return this.RoundSkill != null
}
GetPlaySkillName(): string {
if (this.RoundSkill == null) return ""
return this.RoundSkill.name
}
//0-未释放技能 1 进攻性被动 2 防御型被动
GetPlaySkillType(): number {
if (this.RoundSkill == null) return 0
if (this.RoundSkill.id >= 35500 &&
this.RoundSkill.id <= 35513) {
return 2
}
if (this.RoundSkill.id >= 35514 &&
this.RoundSkill.id <= 35537) {
return 1
}
if (this.RoundSkill.id == 35538 ||
this.RoundSkill.id == 35539 ||
this.RoundSkill.id == 35542) {
return 2
}
if (this.RoundSkill.id == 35540 ||
this.RoundSkill.id == 35541) {
return 1
}
return 0
}
HasAttrLessDst(dst: number): boolean {
if (this.Attr.qualitites < dst) {
return true
}
if (this.Attr.fame < dst) {
return true
}
if (this.Attr.moral < dst) {
return true
}
if (this.Attr.intelligence < dst) {
return true
}
if (this.Attr.internalForce < dst) {
return true
}
if (this.Attr.bosom < dst) {
return true
}
if (this.Attr.filial < dst) {
return true
}
return false
}
//计算技能触发几率
GetScore(): number {
if (this.HasAttrLessDst(300)) {
return 0
}
if (this.HasAttrLessDst(600)) {
return 3000
}
if (this.HasAttrLessDst(900)) {
return 4000
}
return 5000
}
GetSkillBuff(skillid: number): number {
let skill = this.GetSkillByID(skillid)
if (skill == null) return 0
let buffer = 0
let level = skill.level
if (level > 100) {
level = 100
let score = this.GetScore()
if (score == 0) {
buffer = 0.05
}
if (score == 3000) {
buffer = 0.1
}
if (score == 4000) {
buffer = 0.15
}
buffer = 0.2
}
buffer += level * 0.6 / 100
return buffer
}
GetSkillDefence(skillid: number): number {
let skill = this.GetSkillByID(skillid)
if (skill == null) return 0
let base = 500
if (skill.grade == "超凡") {
base = 1000
}
let level = skill.level
if (level > 100) {
level = 100
}
return base * level
}
IsTriggerSkill(skillid: number): boolean {
let rand = this.GetSkillBuff(skillid)
if (Math.random() <= rand) {
return true
}
return false
}
IsAddTarget(skillId: number, role: BattleRole): boolean {
if (this.RoundSkill != null) return false
if (this.BattleSkillList.length == 0) return false
for (let index = 0; index < this.BattleSkillList.length; index++) {
let _skillid = this.BattleSkillList[index];
if (_skillid == 35514 &&
skillId == ESkillType.ZhenTianDongDi &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35515 &&
skillId == ESkillType.CangHaiHengLiu &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35516 &&
skillId == ESkillType.ZeBeiWanWu &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35517 &&
skillId == ESkillType.FeiJvJiuTian &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35518 &&
skillId == ESkillType.SiMianChuGe &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35519 &&
skillId == ESkillType.ShiXinKuangLuan &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35520 &&
skillId == ESkillType.WanDuGongXin &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35521 &&
skillId == ESkillType.BaiRiMian &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35522 &&
skillId == ESkillType.YanLuoZhuiMing &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35523 &&
skillId == ESkillType.QianKunJieSu &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35524 &&
skillId == ESkillType.HanQingMoMo &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35525 &&
skillId == ESkillType.MoShenFuShen &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35526 &&
skillId == ESkillType.TianZhuDiMie &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35527 &&
skillId == ESkillType.XiuLiQianKun &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35528 &&
skillId == ESkillType.JiuYinChunHuo &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35529 &&
skillId == ESkillType.JiuLongBingFeng &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35530 &&
skillId == ESkillType.XueHaiShenChou &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35531 &&
skillId == ESkillType.XiXingDaFa &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35532 &&
skillId == ESkillType.QianNvYouHun &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35533 &&
skillId == ESkillType.MengPoTang &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
//test
// if (_skillid == 35527 &&
// skillId == ESkillType.XiuLiQianKun) {
// this.RoundSkill = this.GetSkillByID(_skillid)
// return true
// }
}
return false
}
IsHitTwice(skillId: number, role: BattleRole): boolean {
if (this.RoundSkill != null) return false
if (this.BattleSkillList.length == 0) return false
for (let index = 0; index < this.BattleSkillList.length; index++) {
let _skillid = this.BattleSkillList[index];
if (_skillid == 35534 &&
skillId == ESkillType.YanLuoZhuiMing &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35535 &&
skillId == ESkillType.FeiJvJiuTian &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35536 &&
skillId == ESkillType.ZhenTianDongDi &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
if (_skillid == 35537 &&
skillId == ESkillType.CangHaiHengLiu &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
}
return false
}
Defence(skillId: number, role: BattleRole): number {
if (this.RoundSkill != null) return 0
if (this.BattleSkillList.length == 0) return 0
let skill = SkillUtil.getSkill(skillId)
if (skill == null) return 0
for (let index = 0; index < this.BattleSkillList.length; index++) {
let _skillid = this.BattleSkillList[index];
if (_skillid == 35500 &&
skill.skill_type == EMagicType.GHOST_FIRE &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return this.GetSkillDefence(_skillid)
}
if (_skillid == 35501 &&
skill.skill_type == EMagicType.WATER &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return this.GetSkillDefence(_skillid)
}
if (_skillid == 35502 &&
skill.skill_type == EMagicType.THREE_CORPSE &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return this.GetSkillDefence(_skillid)
}
if (_skillid == 35503 &&
skill.skill_type == EMagicType.THUNDER &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return this.GetSkillDefence(_skillid)
}
if (_skillid == 35504 &&
skill.skill_type == EMagicType.FIRE &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return this.GetSkillDefence(_skillid)
}
if (_skillid == 35505 &&
skill.skill_type == EMagicType.TOXIN &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return this.GetSkillDefence(_skillid)
}
if (_skillid == 35506 &&
skill.skill_type == EMagicType.WIND &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return this.GetSkillDefence(_skillid)
}
if (_skillid == 35507 &&
skill.skill_type == EMagicType.WIND &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return this.GetSkillDefence(_skillid)
}
if (_skillid == 35508 &&
skill.skill_type == EMagicType.WATER &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return this.GetSkillDefence(_skillid)
}
if (_skillid == 35509 &&
skill.skill_type == EMagicType.THUNDER &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return this.GetSkillDefence(_skillid)
}
if (_skillid == 35510 &&
skill.skill_type == EMagicType.THREE_CORPSE &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return this.GetSkillDefence(_skillid)
}
if (_skillid == 35511 &&
skill.skill_type == EMagicType.GHOST_FIRE &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return this.GetSkillDefence(_skillid)
}
if (_skillid == 35512 &&
skill.skill_type == EMagicType.TOXIN &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return this.GetSkillDefence(_skillid)
}
if (_skillid == 35513 &&
skill.skill_type == EMagicType.FIRE &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return this.GetSkillDefence(_skillid)
}
}
return 0
}
IsTriggerJinGang(): boolean {
if (this.RoundSkill != null) return false
if (this.BattleSkillList.length == 0) return false
for (let index = 0; index < this.BattleSkillList.length; index++) {
let _skillid = this.BattleSkillList[index];
if (_skillid == 35538 &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
}
return false
}
IsTriggerLongShen(skillid: number): boolean {
if (this.RoundSkill != null) return false
if (this.BattleSkillList.length == 0) return false
for (let index = 0; index < this.BattleSkillList.length; index++) {
let _skillid = this.BattleSkillList[index];
if (_skillid == 35539 &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
}
return false
}
IsTriggerLingJi(): boolean {
if (this.RoundSkill != null) return false
if (this.BattleSkillList.length == 0) return false
for (let index = 0; index < this.BattleSkillList.length; index++) {
let _skillid = this.BattleSkillList[index];
if (_skillid == 35540 &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
}
return false
}
IsTriggerSpeed(): boolean {
if (this.RoundSkill != null) return false
if (this.BattleSkillList.length == 0) return false
for (let index = 0; index < this.BattleSkillList.length; index++) {
let _skillid = this.BattleSkillList[index];
if (_skillid == 35541 &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
}
return false
}
IsTriggerRelive(): boolean {
if (this.RoundSkill != null) return false
if (this.BattleSkillList.length == 0) return false
for (let index = 0; index < this.BattleSkillList.length; index++) {
let _skillid = this.BattleSkillList[index];
if (_skillid == 35542 &&
this.IsTriggerSkill(_skillid)) {
this.RoundSkill = this.GetSkillByID(_skillid)
return true
}
}
return false
}
}