26 lines
952 B
TypeScript
26 lines
952 B
TypeScript
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import { ESkillType, EActionType, ESkillQuality, EActionOn } from "../../role/EEnum";
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import SkillBase from "../core/SkillBase";
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import SKDataUtil from "../../gear/SKDataUtil";
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import GameUtil from "../../core/GameUtil";
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export default class HighFenLieGongJi extends SkillBase {
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constructor() {
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super();
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this.skill_id = ESkillType.HighFenLieGongJi;
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this.skill_name = '高级分裂攻击';
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this.action_type = EActionType.PASSIVE;
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this.kind = ESkillType.FenLieGongJi;
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this.quality = ESkillQuality.HIGH;
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this.act_on = EActionOn.ENEMY;// 技能作用于 0 all 1 敌人 2 自己人
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}
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getEffect(params: any = null): any {
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let level = params.level || 0;
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let relive = params.relive || 0;
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let qinmi = params.qinmi || 0;
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let pre = Math.round(0.1 + 7 * (relive * 0.6 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20)));
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let ret: any = SKDataUtil.clone(GameUtil.skillEffect);
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ret.pre = pre;
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return pre;
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}
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}
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