xy-server/game/skill/high/JiangHeRiXia.ts

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2025-04-23 09:34:08 +08:00
import SKDataUtil from "../../gear/SKDataUtil";
import GameUtil from "../../core/GameUtil";
import { ESkillType, EActionType, ESkillQuality, EAttrTypeL1 } from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
export default class JiangHeRiXia extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.JiangHeRiXia;
this.skill_name = '落纸云烟';
this.action_type = EActionType.INITIATIVE;
this.kind = ESkillType.JiangHeRiXia;
this.quality = ESkillQuality.FINAL;
this.cooldown = 5;
}
getEffect(params: any = null): any {
let level = params.level || 0;
let relive = params.relive || 0;
let qinmi = params.qinmi || 0;
let ret = SKDataUtil.clone(GameUtil.skillEffect);
ret.round = 3;
ret.cnt = 10;
ret.fashang = Math.floor(-50 - 10.6 * (relive * 0.5 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20)));
return ret;
}
}