xy-server/game/skill/low/ChaoMingDianChe.ts

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2025-04-23 09:34:08 +08:00
import { EActionType, EAttrTypeL1, ESkillQuality, ESkillType } from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
// 潮鸣电掣
export default class ChaoMingDianChe extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.ChaoMingDianChe;
this.skill_name = '潮鸣电掣';
this.action_type = EActionType.PASSIVE;
this.kind = ESkillType.ChaoMingDianChe;
this.effectMap = {
[EAttrTypeL1.SPD]: { add: 0 }
};
this.quality = ESkillQuality.SHEN;
}
getEffect(params: any = null): any {
let level = params.level || 0;
let relive = params.relive || 0;
let qinmi = params.qinmi || 0;
let ret: any = {};
ret.add = Math.floor(75 * (relive * 0.3 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20)))
return ret;
}
}