xy-server/game/skill/low/HanQingMoMo.ts

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2025-04-23 09:34:08 +08:00
import SKDataUtil from "../../gear/SKDataUtil";
import GameUtil from "../../core/GameUtil";
import { ESkillType, EMagicType, EBuffType, EActionOn, ESkillQuality } from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
// 含情脉脉
export default class HanQingMoMo extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.HanQingMoMo;
this.skill_name = "含情脉脉";
this.skill_type = EMagicType.DEFENSE;
this.buff_type = EBuffType.LOOP;
this.act_on = EActionOn.SELF;
this.quality = ESkillQuality.HIGH;
}
getEffect(params: any = null): any {
let profic = params.profic || 0;
let ret = SKDataUtil.clone(GameUtil.skillEffect);
ret.kongzhi = Math.round(0.9 * (profic ** 0.35 * 20 / 100 + 1));
ret.fashang = Math.round(15 * (profic ** 0.35 * 2 / 100 + 1));
ret.fangyu = Math.round(12 * (profic ** 0.35 * 2 / 100 + 1));
ret.round = Math.floor(3 * (1 + profic ** 0.35 * 5 / 100));
ret.cnt = Math.min(7, Math.floor(3 * (1 + profic ** 0.3 * 8 / 100)));
return ret;
}
}