32 lines
1.1 KiB
TypeScript
32 lines
1.1 KiB
TypeScript
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import {ESkillType, EAttrTypeL1, EActionType, ESkillQuality, EBuffType, EMagicType} from "../../role/EEnum";
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import SkillBase from "../core/SkillBase";
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import GameUtil from "../../core/GameUtil";
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import SKDataUtil from "../../gear/SKDataUtil";
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// 六识炽烈
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export default class LiuShiZhiLie extends SkillBase{
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constructor() {
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super();
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this.skill_id = ESkillType.LiuShiZhiLie;
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this.skill_name = "六识炽烈";
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this.action_type=EActionType.PASSIVE;
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this.skill_type = EMagicType.DEFENSE;
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this.quality = ESkillQuality.HIGH;
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this.buff_type = EBuffType.ONCE;
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}
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getEffect(params: any = null): any {
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let relive = params.relive || 0;
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let qinmi = params.qinmi || 0;
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let level = params.level || 0;
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let profic = params.profic || 0;
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let ret = SKDataUtil.clone(GameUtil.skillEffect);
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ret.hit = Math.floor(0.1 + 7 * (relive * 0.4 + 1) * (Math.pow(level, 0.5) / 10 + Math.pow(qinmi, 0.16666666666666666) * 10 / (100 + relive * 20)));
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ret.round = Math.floor(3 * (1 + profic ** 0.35 * 5 / 100));
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return ret;
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}
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}
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