30 lines
950 B
TypeScript
30 lines
950 B
TypeScript
|
import SkillBase from "../core/SkillBase";
|
||
|
import GameUtil from "../../core/GameUtil";
|
||
|
import SKDataUtil from "../../gear/SKDataUtil";
|
||
|
import { EMagicType, ESkillQuality, ESkillType } from "../../role/EEnum";
|
||
|
|
||
|
export default class LuoRiRongJin extends SkillBase {
|
||
|
constructor() {
|
||
|
super();
|
||
|
this.skill_id = ESkillType.LuoRiRongJin;
|
||
|
this.skill_name = '落日熔金';
|
||
|
this.skill_type = EMagicType.GHOST_FIRE;
|
||
|
this.quality = ESkillQuality.LOW;
|
||
|
}
|
||
|
|
||
|
getEffect(params: any = null): any {
|
||
|
let level = params.level || 0;
|
||
|
let relive = params.relive || 0;
|
||
|
let qinmi = params.qinmi || 0;
|
||
|
let guihuo = params.guihuo || 0;
|
||
|
let profic = params.profic || 0;
|
||
|
let deadnum = params.deadnum || 0;
|
||
|
let ret = SKDataUtil.clone(GameUtil.skillEffect);
|
||
|
let hurt = Math.floor(45 * level * (profic ** 0.4 * 2.8853998 / 200 + 1) * (1 + guihuo / 100));
|
||
|
if (deadnum > 0) {
|
||
|
hurt = hurt * (1 + deadnum * 0.2);
|
||
|
}
|
||
|
ret.hurt = hurt;
|
||
|
return ret;
|
||
|
}
|
||
|
}
|