34 lines
1.1 KiB
TypeScript
34 lines
1.1 KiB
TypeScript
|
import SkillBase from "../core/SkillBase";
|
|||
|
import GameUtil from "../../core/GameUtil";
|
|||
|
import SKDataUtil from "../../gear/SKDataUtil";
|
|||
|
import { EActionOn, EBuffType, EMagicType, ESkillQuality, ESkillType } from "../../role/EEnum";
|
|||
|
|
|||
|
export default class MoShenHuTi extends SkillBase {
|
|||
|
constructor() {
|
|||
|
super();
|
|||
|
this.skill_id = ESkillType.MoShenHuTi;
|
|||
|
this.skill_name = '魔神护体';
|
|||
|
this.skill_type = EMagicType.DEFENSE;
|
|||
|
this.buff_type = EBuffType.ONCE;
|
|||
|
this.act_on = EActionOn.SELF;
|
|||
|
this.quality = ESkillQuality.LOW;
|
|||
|
}
|
|||
|
|
|||
|
getEffect(params: any = null): any {
|
|||
|
let profic = params.profic || 0;
|
|||
|
|
|||
|
/* Detail = "
|
|||
|
召唤鬼神依附到自己身上。
|
|||
|
控制抗性增加kongzhi % ,冰混睡忘
|
|||
|
伤法抗性增加fashang%,
|
|||
|
防御增加fangyu%。
|
|||
|
目标人数1人,持续Time个回合。"*/
|
|||
|
let ret = SKDataUtil.clone(GameUtil.skillEffect);
|
|||
|
ret.kongzhi = Math.round(1.1 * (profic ** 0.35 * 20 / 100 + 1));
|
|||
|
ret.fashang = Math.round(18 * (profic ** 0.35 * 2 / 100 + 1));
|
|||
|
ret.fangyu = Math.round(15 * (profic ** 0.35 * 2 / 100 + 1));
|
|||
|
ret.round = Math.floor(3 * (1 + profic ** 0.35 * 5 / 100));
|
|||
|
return ret;
|
|||
|
}
|
|||
|
}
|