xy-server/game/skill/low/StealMoney.ts

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2025-04-23 09:34:08 +08:00
import SKDataUtil from "../../gear/SKDataUtil";
import GameUtil from "../../core/GameUtil";
import { ESkillType, EActionType, ESkillQuality, EMagicType } from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
export default class StealMoney extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.StealMoney;
this.skill_name = '飞龙探云手';
this.action_type = EActionType.INITIATIVE;
this.kind = ESkillType.StealMoney;
this.quality = ESkillQuality.LOW;
this.skill_type = EMagicType.STEAL_MONEY;
}
getEffect(params:any=null):any{
let ret = SKDataUtil.clone(GameUtil.skillEffect);
ret.hurt = 1;
let random = GameUtil.random(0, 10000);
if (random < 100) {
ret.money = GameUtil.random(GameUtil.lingHouMinMoney, 1000000);
} else if (random >= 100 && random < 1000) {
ret.money = GameUtil.random(GameUtil.lingHouMinMoney, 500000);
} else {
ret.money = GameUtil.random(GameUtil.lingHouMinMoney, 50000);
}
return ret;
}
}