xy-server/game/skill/low/ZeBeiWanWu.ts

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2025-04-23 09:34:08 +08:00
import SKDataUtil from "../../gear/SKDataUtil";
import GameUtil from "../../core/GameUtil";
import {ESkillType, EMagicType, ESkillQuality, EActionOn, EAttrTypeL1, EBuffType} from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
export default class ZeBeiWanWu extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.ZeBeiWanWu;
this.skill_name = '泽被万物';
this.skill_type = EMagicType.ZhiYu;
this.buff_type = EBuffType.LOOP;
this.quality = ESkillQuality.HIGH;
this.act_on = EActionOn.SELF;
}
getEffect(params:any=null):any{
let level = params.level || 0;
let relive = params.relive || 0;
let qinmi = params.qinmi || 0;
let cure = params.cure || 0;
let maxhp = params.maxhp || 0;
let profic = params.profic || 0;
let nilin = params.nilin || 0;
let ret = SKDataUtil.clone(GameUtil.skillEffect);
let addhp = Math.floor(60 * level * (profic ** 0.4 * 2.8853998 / 200 + 1));
ret.round = 2;
ret.cnt = 7;
if(nilin > 0){
ret.cnt = 8;
ret.hp = addhp+addhp*cure/100+maxhp/10 + 10000;
}else{
ret.hp = addhp+addhp*cure/100+maxhp/10;
}
return ret;
}
}