xy-server/game/skill/ofuda/KuRong1.ts

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2025-04-23 09:34:08 +08:00
import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
// 枯荣・把玩
export default class KuRong1 extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.KuRong1;
this.skill_name = "枯荣・把玩";
this.effectDesc = "牺牲一定速度,换取忽视抗控制、忽视抗伤法";
this.effectMap = {
[EAttrTypeL1.DEXTERITY]: { add: -7, index: 0 },
[EAttrTypeL1.HK_CONFUSION]: { add: 3, index: 1 },
[EAttrTypeL1.HK_POISON]: { add: 3, index: 2 },
[EAttrTypeL1.HK_WILDFIRE]: { add: 3, index: 3 },
[EAttrTypeL1.HK_WIND]: { add: 3, index: 4 },
[EAttrTypeL1.HK_FIRE]: { add: 3, index: 5 },
[EAttrTypeL1.HK_WATER]: { add: 3, index: 6 },
[EAttrTypeL1.HK_THUNDER]: { add: 3, index: 7 },
};
this.action_type = EActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
}