xy-server/game/skill/pet/BuLvWeiJian.ts

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2025-04-23 09:34:08 +08:00
import { ESkillType, EActionType, ESkillQuality } from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
//技能效果:场上所有单位施法前必须先付出法力代价,若法力不够则此单位施法失败
//步履维艰的技能有点类似于之前的终极技能双管齐下,不过不同的是,步履维艰需要付出的是法量代价。那么在两者之间看来,步履维艰扣法的效果应该比双管齐下要好一些,否则这个终极的出现就可能有些鸡肋。
export default class BuLvWeiJian extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.BuLvWeiJian;
this.skill_name = '步履维艰';
this.action_type = EActionType.PASSIVE;
this.kind = ESkillType.BuLvWeiJian;
this.quality = ESkillQuality.FINAL;
}
}