32 lines
1.1 KiB
TypeScript
32 lines
1.1 KiB
TypeScript
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import { ESkillType, EActionType,EAttrTypeL1, ESkillQuality } from "../../role/EEnum";
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import SkillBase from "../core/SkillBase";
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//技能效果:对敌方使用仙法时会给目标添加一个神树标记(最多只能标记一个目标),目标施放随机1~4阶火法
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export default class GuiQulaiXi extends SkillBase {
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constructor() {
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super();
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this.skill_id = ESkillType.GuiQulaiXi;
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this.skill_name = '归去来兮';
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this.action_type = EActionType.PASSIVE;
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this.effectMap = {
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[EAttrTypeL1.FASHUDUOSHAN]: { add: 0 },
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// [EAttrTypeL1.PHY_DEADLY]: { add: 0 }
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};
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this.kind = ESkillType.GuiQulaiXi;
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this.quality = ESkillQuality.SHEN;
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}
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//召唤兽计算被动计算传入:type,level,relive,qinmi//提升召唤兽法术闪躲属性,亲密等级越高,法术躲闪越高
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getEffect(params: any = null): any {
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let level = params.level || 0;
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let relive = params.relive || 0;
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let qinmi = params.qinmi || 0;
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let ret: any = {};
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ret.add = Math.round(0.1 + 4 * (relive * 0.4 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20)));
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return ret;
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}
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}
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