48 lines
2.1 KiB
TypeScript
48 lines
2.1 KiB
TypeScript
|
import { ESkillType,EBuffType,EActionOn, EActionType, EAttrTypeL1, ESkillQuality } from "../../role/EEnum";
|
|||
|
import SkillBase from "../core/SkillBase";
|
|||
|
//技能效果:受到大于自身气血上限50%的伤害时,若自身处于被控制状态,有几率触发“振羽”,解除自身被控制状态,若未处于被控制状态,则有几率触发“惊雷”,对目标使用仙法时将触发惊雷伤害,最多不超过自身法力上限的75%。
|
|||
|
|
|||
|
export default class ZhenYuJIngLei extends SkillBase {
|
|||
|
|
|||
|
|
|||
|
constructor() {
|
|||
|
super();
|
|||
|
this.skill_id = ESkillType.ZhenYuJIngLei;
|
|||
|
this.skill_name = '振羽惊雷';
|
|||
|
this.action_type = EActionType.PASSIVE;
|
|||
|
this.effectMap = {
|
|||
|
[EAttrTypeL1.FASHUDUOSHAN]: { add: 0 },
|
|||
|
// [EAttrTypeL1.PHY_DEADLY]: { add: 0 }
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
/**Buff类型:无buff/循环伤害/一次计算 */
|
|||
|
this.buff_type = EBuffType.ONCE;
|
|||
|
/**效果字典 */
|
|||
|
// this.effectMap = {};
|
|||
|
/** 技能类型*/
|
|||
|
this.kind = ESkillType.ZhenYuJIngLei;
|
|||
|
/** 技能 品质*/
|
|||
|
this.quality = ESkillQuality.SHEN;
|
|||
|
/** 技能冷却时间*/
|
|||
|
// this.cooldown = 0; // 技能冷却时间
|
|||
|
/**技能回合限制 前几回合不能用 */
|
|||
|
// this.limit_round = 0; // 技能回合限制 前几回合不能用
|
|||
|
/** 技能限制使用次数*/
|
|||
|
// this.limit_times = 0;// 技能限制使用次数
|
|||
|
/** 技能作用于 0 all 1 敌人 2 自己人*/
|
|||
|
this.act_on = EActionOn.SELF;// 技能作用于 0 all 1 敌人 2 自己人
|
|||
|
}
|
|||
|
//召唤兽计算被动计算传入:type,level,relive,qinmi//提升召唤兽法术闪躲属性,亲密等级越高,法术躲闪越高
|
|||
|
getEffect(params: any = null): any {
|
|||
|
let level = params.level || 0;
|
|||
|
let relive = params.relive || 0;
|
|||
|
let qinmi = params.qinmi || 0;
|
|||
|
let ret: any = {};
|
|||
|
ret.add = Math.round(0.1 + 4 * (relive * 0.4 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20)));
|
|||
|
return ret;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
}
|