44 lines
1.7 KiB
TypeScript
44 lines
1.7 KiB
TypeScript
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import GameUtil from "../../core/GameUtil";
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import SkillBase from "../core/SkillBase";
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import SKDataUtil from "../../gear/SKDataUtil";
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import Buff from "../../skill/core/Buff";
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import SkillUtil from "../../skill/core/SkillUtil";
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import SKLogger from "../../gear/SKLogger";
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import {ESkillType,EActionOn, EMagicType,EBuffType, EActionType, ESkillQuality} from "../../../game/role/EEnum";
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//泽披八方
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export default class piZeBaFang extends SkillBase {
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constructor() {
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super();
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this.skill_id = ESkillType.piZeBaFang;
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this.skill_name = '泽披八方';
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this.skill_type = EMagicType.DEFENSE;
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this.action_type = EActionType.INITIATIVE;
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this.kind = ESkillType.piZeBaFang;
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this.quality = ESkillQuality.HIGH;
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this.act_on = EActionOn.SELF;// 技能作用于 0 all 1 敌人 2 自己人
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this.buff_type = EBuffType.LOOP;
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}
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getEffect(params:any=null):any{
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let level = params.level || 0;
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let relive = params.relive || 0;
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let qinmi = params.qinmi || 0;
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let cure = params.cure || 0;
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let maxhp = params.maxhp || 0;
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let profic = params.profic || 0;
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let nilin = params.nilin || 0;
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let ret = SKDataUtil.clone(GameUtil.skillEffect);
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let addkongzhi = Math.floor(60 * level * (profic ** 0.4 * 2.8853998 / 200 + 1));
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SKLogger.debug('召唤兽控制抗性+ :'+Math.floor(60 * level * (profic ** 0.4 * 2.8853998 / 200 + 1)))
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ret.round = 3;//持续3回合
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ret.cnt = 3;//给己方3个非死亡单位施加庇护状态
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if(nilin > 0){
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ret.cnt = 8;
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ret.kongzhi = addkongzhi+addkongzhi*cure/100+maxhp/10 + 10000;
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}else{
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ret.kongzhi = addkongzhi+addkongzhi*cure/100+maxhp/10;
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}
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return ret;
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}
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}
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