class CWorldBomb { constructor(nNpc) { this.nNpc = nNpc; this.nOnlyID = 0; this.nChallenge = 0; this.vecApply = []; } Reset() { this.nChallenge = 0; this.vecApply = []; } } class CPos { constructor(nMap, nX, nY) { this.map = nMap; this.x = nX; this.y = nY; } } module.exports.CWorldBomb = CWorldBomb; module.exports.CPos = CPos;