import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 安适如常・把玩 export default class AnShiRuChang1 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.AnShiRuChang1; this.skill_name = "安适如常・把玩"; this.effectDesc = "增加自身{0}%的加强治愈属性"; this.effectMap = { [EAttrTypeL1.CURE_EHAN]: { add: 10, index: 0 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }