import {ESkillType, EAttrTypeL1, EActionType, ESkillQuality, EAttrTypeL2} from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 弊绝风清・把玩 export default class BiJueFengQing1 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.BiJueFengQing1; this.skill_name = "弊绝风清・把玩"; this.effectDesc = "增加自身{0}%的加强混乱属性"; this.effectMap = { [EAttrTypeL1.HK_CONFUSION]: { add: 10, index: 0 }, [EAttrTypeL1.K_CONFUSION]: { add: 10, index: 1 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }