import {ESkillType, EAttrTypeL1, EActionType, ESkillQuality, EAttrTypeL2} from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 锋芒毕露・珍藏 export default class FengMangBiLu2 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.FengMangBiLu2; this.skill_name = "锋芒毕露・珍藏"; this.effectDesc = "增加自身{0}%的强三尸属性"; this.effectMap = { [EAttrTypeL1.K_BLOODRETURN]: { add: 10, index: 0 }, [EAttrTypeL1.HK_BLOODRETURN]: { add: 10, index: 1 }, [EAttrTypeL1.KB_BLOODRETURN]: { add: 10, index: 2 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }