import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 攻无不克・珍藏 export default class GongWuBuKe2 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.GongWuBuKe2; this.skill_name = "攻无不克・珍藏"; this.effectDesc = "增加自身{0}%的加强扫击属性"; this.effectMap = { [EAttrTypeL1.ATK_ADD]: { add: 10, index: 0 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }