import {ESkillType, EAttrTypeL1, EActionType, ESkillQuality, EAttrTypeL2} from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 忽如其来・珍藏 export default class HuRuQiLai2 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.HuRuQiLai2; this.skill_name = "忽如其来・把玩"; this.effectDesc = "(仙法、鬼火)每8回合触发一次法术伤害忽视值增加{0}%,使用后增益效果消失。"; this.effectMap = { [EAttrTypeL1.HK_WILDFIRE]: { add: 60, index: 0 }, [EAttrTypeL1.HK_WATER]: { add: 60, index: 0 }, [EAttrTypeL1.HK_THUNDER]: { add: 60, index: 0 }, }; this.limit_round = 8; this.cooldown = 8; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }