import { EActionType, EAttrTypeL1, ESkillQuality, ESkillType } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 幻影如风・把玩 export default class HuanYingRuFeng1 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.HuanYingRuFeng1; this.skill_name = "幻影如风・把玩"; this.effectDesc = "增加自身{0}%的闪躲百分比"; this.effectMap = { [EAttrTypeL1.PHY_DODGE]: { add: 30, index: 0 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }