import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 幻影如风・珍藏 export default class HuanYingRuFeng2 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.HuanYingRuFeng2; this.skill_name = "幻影如风・珍藏"; this.effectDesc = "增加自身{0}%的闪躲百分比"; this.effectMap = { [EAttrTypeL1.PHY_DODGE]: { add: 40, index: 0 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }