import {ESkillType, EAttrTypeL1, EActionType, ESkillQuality, EActionOn} from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; // 精疲力竭・把玩 export default class JingPiLiJie1 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.JingPiLiJie1; this.skill_name = "精疲力竭・把玩"; this.effectDesc = "增加自身{0}%的加强破甲属性和加强震击属性"; this.effectMap = { [EAttrTypeL1.BREAK_EHAN]: { add: 10, index: 0 }, [EAttrTypeL1.THUD_EHAN]: { add: 10, index: 0 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }