import {ESkillType, EAttrTypeL1, EActionType, ESkillQuality, EAttrTypeL2} from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 镂玉裁冰・无价 export default class LouYvCaiBing3 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.LouYvCaiBing3; this.skill_name = "镂玉裁冰・无价"; this.effectDesc = "增加自身{0}%的加强冰属性"; this.effectMap = { [EAttrTypeL1.ICE_EHAN]: { add: 15, index: 0 }, [EAttrTypeL1.SEAL_EHAN]: { add: 20, index: 1 }, [EAttrTypeL1.K_SEAL]: { add: 20, index: 2 }, [EAttrTypeL1.HK_SEAL]: { add: 20, index: 3 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.FINAL; } }