import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 劈风斩浪・珍藏 export default class PiFengZhanLang2 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.PiFengZhanLang2; this.skill_name = "劈风斩浪・珍藏"; this.effectDesc = "增加自身{0}%的加强横扫属性"; this.effectMap = { [EAttrTypeL1.SWEEP_EHAN]: { add: 20, index: 0 }, [EAttrTypeL1.HP_PERC]: { add: 20, index: 0 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }