import {ESkillType, EAttrTypeL1, EActionType, ESkillQuality, EAttrTypeL2} from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 飘渺如云・珍藏 export default class PiaoMiaoRuYun2 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.PiaoMiaoRuYun2; this.skill_name = "飘渺如云・珍藏"; this.effectDesc = "(仙法、鬼火)增加自身{0}%的忽视属性"; this.effectMap = { [EAttrTypeL1.HK_WILDFIRE]: { add: 15, index: 0 }, [EAttrTypeL1.HK_WIND]: { add: 15, index: 0 }, [EAttrTypeL1.HK_FIRE]: { add: 15, index: 0 }, [EAttrTypeL1.HK_THUNDER]: { add: 15, index: 0 }, [EAttrTypeL1.HK_BLOODRETURN]: { add: 15, index: 0 }, [EAttrTypeL1.ATK_ADD]: { add: 15, index: 1 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }