import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 偷天换日・把玩 export default class TouTianHuanRi1 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.TouTianHuanRi1; this.skill_name = "偷天换日・把玩"; this.effectDesc = "增加自身[E]%的强震摄属性"; this.effectMap = { [EAttrTypeL1.DETER_EHAN]: { add: 5, index: 0 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }