import {ESkillType, EAttrTypeL1, EActionType, ESkillQuality, EActionOn} from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; import GameUtil from "../../core/GameUtil"; import SKDataUtil from "../../gear/SKDataUtil"; // 万古长春・把玩 export default class WanGuChangChun1 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.WanGuChangChun1; this.skill_name = "万古长春・把玩"; this.effectDesc = "30%的几率分裂一个目标,最多分裂3次"; this.kind = ESkillType.FenLieGongJi; this.act_on = EActionOn.ENEMY; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } getEffect(params: any = null): any { let ret: any = SKDataUtil.clone(GameUtil.skillEffect); ret.pre = 30; return ret.pre; } }