import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EActionType, ESkillQuality, EActionOn } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class HighGeShanDaNiu extends SkillBase { constructor() { super(); this.skill_id = ESkillType.HighGeShanDaNiu; this.skill_name = '高级隔山打牛'; this.action_type = EActionType.PASSIVE; this.kind = ESkillType.GeShanDaNiu; this.quality = ESkillQuality.HIGH; this.act_on = EActionOn.ENEMY;// 技能作用于 0 all 1 敌人 2 自己人 } getEffect(params: any = null): any { let level = params.level || 0; let relive = params.relive || 0; let qinmi = params.qinmi || 0; let ret: any = SKDataUtil.clone(GameUtil.skillEffect); let atk = params.atk || 0; let pre = Math.round(0.1 + 20 * (relive * 0.4 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20))); ret.hurt = Math.round(atk * pre / 100); ret.pre = pre; return ret; } }