import { ESkillType, EActionType, EAttrTypeL1, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; import SKDataUtil from "../../gear/SKDataUtil"; // 高级脱困术 export default class HighTuoKunShu extends SkillBase { constructor() { super(); this.skill_id = ESkillType.HighTuoKunShu; this.skill_name = "高级脱困术"; this.action_type = EActionType.PASSIVE; this.kind = ESkillType.HighTuoKunShu; this.quality = ESkillQuality.HIGH; } getEffect(params: any = null): any { let level = params.level || 0; let relive = params.relive || 0; let qinmi = params.qinmi || 0; let rate = Math.round(0.1 + 15 * (relive * 0.4 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20))); return rate; } }