import { ESkillType, EActionType, EAttrTypeL1, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 高级源泉万斛 export default class HighYuanQuanWanHu extends SkillBase { constructor() { super(); this.skill_id = ESkillType.HighYuanQuanWanHu; this.skill_name = "高级源泉万斛"; this.action_type = EActionType.PASSIVE; this.effectMap = { [EAttrTypeL1.MP_MAX]: { add: 0 }, }; this.kind = ESkillType.YuanQuanWanHu; this.quality = ESkillQuality.HIGH; } getEffect(params: any = null): any { let level = params.level || 0; let relive = params.relive || 0; let qinmi = params.qinmi || 0; let ret: any = {} ret.add = Math.floor(6000 * (relive * 0.5 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20))) return ret; } }