import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import {ESkillType, EMagicType, ESkillQuality, EActionOn, EAttrTypeL1, EBuffType} from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class ZePiTianXia extends SkillBase { constructor() { super(); this.skill_id = ESkillType.ZePiTianXia; this.skill_name = '泽披天下'; this.skill_type = EMagicType.ASYLUM; this.buff_type = EBuffType.LOOP; this.quality = ESkillQuality.HIGH; this.act_on = EActionOn.SELF; this.cooldown = 5; } getEffect(params:any=null):any{ let profic = params.profic || 0; let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.round = 3; ret.cnt = Math.min(7, Math.floor(3 * (1 + profic ** 0.35 * 5 / 100))); return ret; } }