import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EMagicType, EActionType, EBuffType, ESkillQuality, EActionOn } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 子虚乌有 export default class ZiXuWuYou extends SkillBase { constructor() { super(); this.skill_id = ESkillType.ZiXuWuYou; this.skill_name = '子虚乌有'; this.skill_type = EMagicType.HIDING; this.action_type = EActionType.INITIATIVE; this.buff_type = EBuffType.NONE; this.kind = ESkillType.ZiXuWuYou; // 技能类型 this.quality = ESkillQuality.FINAL; //技能 品质 this.cooldown = 5; // 技能冷却时间 this.act_on = EActionOn.SELF; } getEffect(params: any = null): any { let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.round = 3; ret.cnt = 2; ret.yinshen = 1; return ret; } }