import { ESkillType, EMagicType, EActionType, ESkillQuality, EActionOn } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; export default class ZuoNiaoShouSan extends SkillBase { constructor() { super(); this.skill_id = ESkillType.ZuoNiaoShouSan; this.skill_name = '作鸟兽散'; this.skill_type = EMagicType.HEAL; this.kind = ESkillType.ZuoNiaoShouSan; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.FINAL; this.act_on = EActionOn.SELF; } getEffect(params:any=null):any{ let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.hppre = 50; ret.mppre = 50; ret.cnt = 10; return ret; } }