import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 高级赤血青锋 export default class HighChiXueQingFeng extends SkillBase { constructor() { super(); this.skill_id = ESkillType.HighChiXueQingFeng; this.skill_name = "高级赤血青锋"; this.effectDesc = "[B]增加气血{0}%;[E]增加狂暴率{1}%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 3.5, index: 0 }, [EAttrTypeL1.PHY_DEADLY]: { add: 3.16, index: 1 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }