import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 高级冲云破雾 export default class HighChongYunPoWu extends SkillBase{ constructor() { super(); this.skill_id = ESkillType.HighChongYunPoWu; this.skill_name = "高级冲云破雾"; this.effectDesc = "[E]增加破防概率{0}%;[E]增加破防程度{1}%"; this.effectMap = { [EAttrTypeL1.PHY_BREAK_PROB]: { add: 2.85, index: 0 }, [EAttrTypeL1.PHY_BREAK]: { add: 5.78, index: 1 } }; this.action_type=EActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }