import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality,EHorsePASV } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; import SKDataUtil from "../../../gear/SKDataUtil"; import GameUtil from "../../../../game/core/GameUtil"; // 风激电飞 export default class HighFengJiDianFei extends SkillBase{ constructor() { super(); this.skill_id = ESkillType.HighFengJiDianFei; this.skill_name = "高级风激电飞"; this.effectDesc = "[S]增加速度{0}%;[M]{1}%概率进入加速状态;"; this.effectMap = { [EAttrTypeL1.SPD_PERC]: {add: 3, index: 0, rsa:"HighFengJiDianFei",pasv: EHorsePASV.Percenta}, [403]: {add: 2, index: 1, rsa:"HighFengJiDianFei", pasv: EHorsePASV.Percentb}, }; this.action_type=EActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }