import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 高级暮霭沉沉 export default class HighMuAiChenChen extends SkillBase { constructor() { super(); this.skill_id = ESkillType.HighMuAiChenChen; this.skill_name = "高级暮霭沉沉"; this.effectDesc = "[M]减少{0}%的速度(固定),增加法力{1}%;[E]增加忽视风、雷、水、火、鬼火{2}%"; this.effectMap = { [EAttrTypeL1.SPD_PERC]: { add: -20, grade: 0 }, [EAttrTypeL1.MP_PERC]: { add: 4.19 }, [EAttrTypeL1.HK_WIND]: { add: 0.99 }, [EAttrTypeL1.HK_THUNDER]: { add: 0.99 }, [EAttrTypeL1.HK_WATER]: { add: 0.99 }, [EAttrTypeL1.HK_FIRE]: { add: 0.99 }, [EAttrTypeL1.HK_WILDFIRE]: { add: 0.99 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }