import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 高级身如铁石 export default class HighShenRuTieShi extends SkillBase{ constructor() { super(); this.skill_id = ESkillType.HighShenRuTieShi; this.skill_name = "高级身如铁石"; this.effectDesc = "[B]增加气血{0}%;[E]增加抗物理{1}%;[E]增加抗毒{2}%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 1.5, index: 0 }, [EAttrTypeL1.K_PHY_GET]: { add: 2.6, index: 1 }, [EAttrTypeL1.K_POISON]: { add: 2.6, index: 2 } }; this.action_type=EActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }