import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 高级云合雾集 export default class HighYunHeWuJi extends SkillBase { constructor() { super(); this.skill_id = ESkillType.HighYunHeWuJi; this.skill_name = "高级云合雾集"; this.effectDesc = "[B]增加气血{0}%;[D]增加法力{1}%;[A]增加攻击力{2}%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 2.76, index: 0 }, [EAttrTypeL1.MP_PERC]: { add: 2.85, index: 1 }, [EAttrTypeL1.ATK_PERC]: { add: 2.85, index: 2 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }