import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality,EHorsePASV } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; import SKDataUtil from "../../../gear/SKDataUtil"; import GameUtil from "../../../../game/core/GameUtil"; // 乘奔御风 export default class ChengBenYvFeng extends SkillBase{ constructor() { super(); this.skill_id = ESkillType.ChengBenYvFeng; this.skill_name = "乘奔御风"; this.effectDesc = "[S]增加速度{0}%;额外增加坐骑的移动速度;"; this.effectMap = { [EAttrTypeL1.SPD_PERC]: {add: 2, index: 0, rsa:"ChengBenYvFeng",pasv: EHorsePASV.Percenta}, }; this.action_type=EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }